/*
 *  Constants.h
 *  Rempart
 *
 *
 */

#ifndef _CONSTANTS
#define _CONSTANTS

#define WALL_ELEM_WATER 0
#define WALL_ELEM_GROUND 1
#define WALL_ELEM_WALL 2

#define SPRITE_ELEM_COLLISION_MOUSEOVER "ForbiddenWall.jpg"


#define SPRITE_ELEM_GROUND "EmptyGround.jpg" 
#define SPRITE_ELEM_GROUND_SEC "SecurGround.jpg"
#define SPRITE_ELEM_GROUND_MOUSEOVER "Wall.jpg"
#define SPRITE_ELEM_BULLET "OrangePlasma1.png"
#define SPRITE_ELEM_BULLET_BOAT "BluePlasma1.png"

#define SPRITE_ELEM_BOAT "Boat1.png"

#define SPRITE_ELEM_WALL "Wall.jpg"


#define	SPRITE_ELEM_WATER "Water.jpg"
#define SPRITE_ELEM_TOWER "RedTower.png"
#define SPRITE_ELEM_TOWER_SECURE "BlueTower.png"

#define SPRITE_ELEM_CANON_BODY "CanonBase.png"
#define SPRITE_ELEM_CANON_TUBE "CanonTube.png"


#define STAGE1_SCREEN "BuildingStage.png"
#define STAGE2_SCREEN "CanonStage.png"
#define	STAGE3_SCREEN "AttackStage.png"
#define LOOSE_SPLASH_SCREEN "GameOver.png"

#define SPRITE_ELEM_CURSOR "Cursor.png"


#define	MAP_DUMP_FILE "map.txt"

#define DEBUG

#endif